Players can dig tunnels, create canyons, mounds, lower and raise the ground according to their own needs. However, only soft ground material can be raised or lowered and there are limitations in modifying the terrain depending on the fall off mechanics of the material. When lowering terrain the players gains a chunk of material removed from the ground while it costs 1 chunk of material in raising the ground. In Life is Feudal terrain can be modified by either lowering or raising the tile by 0.1 from its height. The in-game terrain is divided into cells, each of which is assigned a value by which it is possible to know its height relative to sea level. This means that the surrounding terrain and landscape can be completely changed by the players themselves. Life Is Feudal has implemented a system of complete terraforming of the surrounding landscape. The distinctive feature of Life is Feudal: MMO from its multiplayer predecessor, Life is Feudal: Your Own, is a stable and pre-generated world with an area of 21x21 km with the future possibility of almost unlimited expansion and opportunity to form an individual system of economics and politics.
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As an ideological successor to the game Life is Feudal: Your Own, Life is Feudal: MMO embodies the characteristics of a medieval setting with full terraforming of the environment, free construction, a branched system of crafts, survival elements, a non-armored combat system and realistic physics.